So if you were to make a great game in GMS2 you would have to learn GML anyways. Still I think the GMS Interface is easier to use, especially if you don't know any coding, the DnD Interface in GMS2 can be useful but has it's limitations. So, the stuff I mentioned above is probably the stuff Unity can do better than GMS2.
if you know how to do them, but there are tons of tutorials on how to make nice particle effects Game Engine Fees & Pricing in 2020 - Unity, Unreal Engine, GameMaker Studio, Godot. Discover the best assets for game making. Unity has a wide variety of particle effects.It doesn't but it does have an included slice option for sprite sheets.Just add a sprite renderer to your object, and there it is. As far as I am concerned, it's quite easy.I guess, mastering a language is nearly impossible, but getting enough knowledge of a language to be able to make an easy 2D game, is possible in Unity. When I say that, I mean the basic syntax and stuff. If you have any knowledge in any programming language, learning C# isn't that hard. So, now I am using Unity, not to make actual games, but I am rather learning it. I started out using GMS2 and my boyfriend, who is doing his master in CS, kept telling me that GML is shitting as it only pretends to be object oriented but isn't really. I cant answer all of your questions but still I can tell you something. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you.
Free assets OK, be sure to specify license. On the other hand, Gamemaker Studio 2 provides the following key features: GB Studio is an open source tool with 4.48K GitHub stars and 244 GitHub forks. GB Studio and Gamemaker Studio 2 can be primarily classified as 'Game Development' tools. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. With no barriers to entry and powerful functionality. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. tbh, you dont really need unity pro, unity 5 free can do most things that pro can, and you can export to all platforms on. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. Flash forward many months, and Ive now spent more time working in (and wrestling with) React, Unity, Godot, Construct 3, Game Maker Studio 2, and Phaser 3, in an attempt to understand what makes them tick.